Red Dead Redemption 2 Raining Over and Over and Over Again
Conditions is a primal aspect that exists within the Cherry Expressionless Redemption universe. It acts every bit an of import role in creating a realistic world environment, giving atmosphere to the worlds in which Red Expressionless is set up. The weather is controlled by a time and location cycle, whereby certain weather types simply occur in certain areas. For case dust storms but occur in the deserts of New Austin, and snow showers only occur in the mountainous regions of Grizzlies West.
In Redemption 2, pressing downward on the D-Pad volition requite a temperature reading in either Celsius or Fahrenheit. The conditions also determines what type of wear the histrion should clothing. Lite clothing in cold climates will reduce the player'due south health, as will wearing heavy clothing in hot climates.
There are many different types of weather, as listed below:
Types of Weather
- Pelting is one of the most common types of conditions in Cerise Expressionless Redemption and Redemption 2. Areas such as Hennigan'southward Stead and The Heartlands will often see heavy pelting showers every few days, some also associated with winds and thunderstorms. Thunderstorms include dynamic lighting which tin can strike locations close to the thespian on occasion.
- Sunny/Articulate weather is the most frequent type of weather in Red Dead and Scarlet Expressionless 2. Sunny conditions tin either announced in intervals, or with clear skies. Warmer climates such as the deserts of New Austin and the Meadows of Lemoyne are where drier and hot conditions are nigh prevalent.
- Cloudy/Overcast weather condition is primarily encountered in swampy regions such every bit Stillwater Creek and Thieves' Landing, and in mountainous regions like Ambarino and Roanoke Ridge.
- Dust Storms occur in desert regions of New Austin and often event in very limited visibility.
- Snow Storms occur in mountainous regions of the Grizzlies, most notably Grizzlies West. Similar grit storms, these also result in poor visibility and can make travelling in these regions treacherous.
- Fog/Mist is oft encountered during periods of the 24-hour interval in diverse regions of the map. Swamp regions and areas near h2o can often be quite foggy during the morning and evening hours. Early morning time mist is quite common in areas such as the bayous of Lemoyne and the Heartland regions.
- Dry Thunderstorm is a thunderstorm which produces thunder and lightning, simply no rain occurs, as almost of the atmospheric precipitation produced by the storm evaporates before reaching the ground. Very common in the Great Plains area.
Temperature and Outfit Warmth
In both Cherry Dead Redemption two and Red Dead Online, your wellness core drain charge per unit is heavily dependent on how warm your outfit is and your location in the game world. Different pieces of clothing accept different value of warmth. Your full warmth determines what temperature the outfit is suitable for.
- If your total is 0 to 2 points, your outfit is suitable for Hot weather. Roughly 70°F+
- If your total is 3, your outfit is suitable for Average temperatures
- If it's 4+, your outfit is suitable for Cold weather condition, somewhere beneath 50°F degrees.
While the in-game menus don't always indicate whether a wear item provides warmth, the Social Club website'southward Catalogue volition tell you if it does using the following language:
- Slightly Warm is 1 signal.
- Reasonably Warm is 2 points.
- Warm is iii points.
- Very Warm is 4 points.
The following categories of items follow rough guidelines.
- All Coats are worth some amount of warmth. Betwixt ane and 4.
- All Ponchos except the Rebellion and Torras provide 1 warmth.
- Several Hats have warmth: Woolen (i), Behave Grenadier (1), Squirrel Flat Cap (ane), Bartley (two), Sobol (2).
- No Pants provide any warmth.
- All Gloves have 1 warmth.
- Some Shirts have 1 warmth. Donegal Sweater, Farley Shirt, Lautnip Shirt, Stringham Shirt, Tillson Sweater, Wool Shirt, Woolen Sweater.
- Some Vests have warmth and a few of them are variable based on the color/material.
- Warm Boots: Strayhorn (2 points). Aguirre, Salter, Cerrada, Millard, Hightop (all one betoken).
Bugs
- Though the description of the Neck Scarf says it provides warmth, it has no warmth value. This is likely an oversight.
- Equally of Patch 1.26, during the capacity in Horseshoe Overlook and Clemens Point, gang members might comment constantly about Arthur existence dressed too lightly, no matter what he wears.
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Source: https://reddead.fandom.com/wiki/Weather_in_Redemption_2
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